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- //
- // AppDelegate.swift
- // CockFight
- //
- // Created by Visoth Phon on 3/14/21.
- //
- import UIKit
- @main
- class AppDelegate: UIResponder, UIApplicationDelegate {
- func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
- // Override point for customization after application launch.
- return true
- }
- // MARK: UISceneSession Lifecycle
- func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
- // Called when a new scene session is being created.
- // Use this method to select a configuration to create the new scene with.
- return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
- }
- func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
- // Called when the user discards a scene session.
- // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
- // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
- }
- }
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